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App Store
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| Operator | Apple |
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| Launched | July 10, 2008 (with the iPhone 3G) — 500 apps |
| Platforms | iOS · iPadOS · macOS · watchOS · tvOS · visionOS |
| Commission | 30% standard · 15% small business and year-two subscriptions |
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The App Store is Apple's software marketplace — the storefront that launched with 500 apps in 2008 and created the modern app economy. "There's an app for that" became literal: millions of apps, billions of weekly visits, and an ecosystem Apple values in the trillions of dollars of billed commerce, all passing through the only gate iOS shipped with.
The Store arrived a year after the first iPhone, reversing Steve Jobs's web-apps-only stance, and its gold rush defined the smartphone era. In-app purchases (2009) and subscriptions built the business model; editorial curation replaced top-100 charts; and the Store spread to every Apple platform, Apple Vision Pro included. The Small Business Program (2021) halved the commission for most developers — under regulatory heat that never cooled.
The Store is the center of Apple's antitrust decade: Epic Games v. Apple ended with U.S. anti-steering injunctions that, by 2025, forced Apple to allow outside payment links; the EU's Digital Markets Act compelled alternative app marketplaces and browser engines in Europe; Japan, Korea, and others legislated their own openings. Apple's defense — security, privacy, one integrated experience — is also its business model, which is precisely the dispute.
The App Store remains the ecosystem's economic engine and its most contested institution: the reason iPhone software feels safe and uniform, and the tollgate a generation of regulators, developers, and courts have pried at. However the rules shift, the Store's original achievement stands — it made software a mass consumer good.
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