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The Elder Scrolls V: Skyrim

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Main Series
Arena
Main I
1994
Daggerfall
Main II
1996
Morrowind
Main III
2002
Oblivion
Main IV
2006
Skyrim
Main V
2011
VI
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TBA
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The Origin of Cyrus! · Pocket Guide to the Empire, First Edition · Pocket Guide to the Empire, Third Edition · The Infernal City · Lord of Souls · The Art of Skyrim · Tales of Tamriel (The Land | The Lore) · The Skyrim Library (The Histories | Man, Mer, and Beast | The Arcane) · The Official Cookbook Vol. 1 · The Official Cookbook Vol. 2 · Online: The Official Survival Guide to Tamriel
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[ Regions ]
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Skyrim
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The Elder Scrolls V: Skyrim
The Elder Scrolls V Skyrim.webpi
Developer Bethesda Game Studios
Publisher Bethesda Softworks
Director Todd Howard
Composer Jeremy Soule
Platform(s) Windows, PlayStation 3,
Xbox 360, PlayStation 4,
Xbox One, Nintendo Switch,
PlayStation 5, Xbox Series X/S,
Nintendo Switch 2
Release date November 11, 2011
(original Windows, PS3, Xbox 360)
[ More / Less ]
Producers Ashley Cheng
Craig Lafferty
Designers Bruce Nesmith
Kurt Kuhlmann
Emil Pagliarulo
Engine Creation Engine
Genre Action role-playing, open world
Mode Single-player
Series The Elder Scrolls
Sales Over 60 million copies
(as of 2023)[1]
Re-releases Special Edition: October 28, 2016
Switch: November 17, 2017
Anniversary Edition: November 11, 2021
Switch 2 Edition: December 9, 2025

The Elder Scrolls V: Skyrim is a 2011 action role-playing game developed by Bethesda Game Studios and published by Bethesda Softworks. It is the fifth main installment in The Elder Scrolls series, following The Elder Scrolls IV: Oblivion (2006). Set roughly two hundred years after the events of Oblivion, the game takes place in the cold northern province of Skyrim and follows a character known as the Dragonborn, a prophesied hero with the rare ability to absorb the souls of dragons and use their power.

Directed by Todd Howard and built on Bethesda's new Creation Engine, Skyrim presents a vast open world that the player can explore in almost any order. The main quest revolves around the return of the dragon Alduin, an ancient threat said to be capable of consuming the world, but the player is free to ignore that story for as long as they wish and instead pursue side quests, join factions such as the Companions or the College of Winterhold, build a home, get married, or simply wander the wilderness. Combat blends melee weapons, archery, and magic, and a new "shout" system lets the Dragonborn unleash powerful effects by speaking words in the dragon language.

Released on November 11, 2011, Skyrim was an immediate and enormous commercial success and received nearly universal critical acclaim. It won numerous Game of the Year awards and is widely regarded as one of the greatest video games ever made. Over the following years Bethesda re-released the game on virtually every major platform — including the Nintendo Switch in 2017 and the PlayStation 5 and Xbox Series X/S in 2021 — which became a long-running joke among fans about Bethesda's willingness to port the game anywhere. By 2023, Skyrim had sold more than 60 million copies, making it one of the best-selling video games of all time.

1 Gameplay

Skyrim is an open world action role-playing game played from either a first-person or third-person perspective. At the start, the player creates a character by choosing one of ten playable races — each with slightly different starting abilities — and customizing their appearance. Unlike many earlier role-playing games, the player does not pick a fixed class. Instead, the character grows by doing: using a sword improves the One-Handed skill, casting fire spells improves Destruction magic, and sneaking past enemies improves Sneak. As skills rise, the character levels up and the player can spend perk points to unlock specialized abilities, such as critical hits with daggers or faster mana regeneration.

The world is filled with hundreds of dungeons, ruins, caves, and cities, and the player can travel to almost any visible location on foot or by horse. A fast-travel system lets the player instantly return to places they have already visited. Quests can be picked up from named characters, posted notices, or simply by overhearing a conversation, and many side quests are generated dynamically through Bethesda's "Radiant" system, which fills in details such as the target enemy or location based on the player's current state.

Combat is in real time. The player can equip a weapon, spell, or shield in each hand and freely mix them — wielding a sword and a healing spell, dual-wielding axes, or casting fireballs with both hands at once. Stealth, sneak attacks, lockpicking, and pickpocketing give thief-style characters their own playstyle, while bows allow for long-range combat. Magic is divided into five schools: Destruction, Restoration, Alteration, Illusion, and Conjuration.

A signature feature is the Thu'um, or Dragon Shouts. Throughout the world, the player can find ancient stone walls carved with words in the dragon language; learning these words and spending the soul of a slain dragon unlocks shouts that produce dramatic effects, such as breathing fire, slowing time, calling a storm, or knocking enemies off their feet.

Outside combat, the player can cook food, smith weapons and armor, enchant items, brew potions, read books, and buy homes in major cities. Marriage, adoption, and home decoration are all possible, giving the game a strong sandbox quality.

2 Setting

The game is set in Skyrim, the northernmost province of the continent of Tamriel, in the world of Nirn. Skyrim is a cold, mountainous region inspired by Scandinavia, with snow-covered peaks, dense pine forests, frozen tundra, and a culture loosely modeled on Viking traditions. Its dominant people, the Nords, are tall, fair-skinned humans who value courage, hospitality, and feats of arms.

The story takes place in the year 4E 201, two hundred years after the Oblivion Crisis depicted in Oblivion. The Septim dynasty that once ruled the continent has fallen, and Tamriel is held together — barely — by the weakened Mede Empire, based in the southern province of Cyrodiil. Skyrim itself is in the middle of a civil war: the Imperial Legion, loyal to the Empire, is fighting a faction of native Nord rebels called the Stormcloaks, led by Ulfric Stormcloak, who want Skyrim to be independent and to restore the traditional worship of the god Talos, which the Empire has banned as part of a treaty with the elven Aldmeri Dominion.

Into this conflict comes the player character, the Dragonborn (Dovahkiin in the dragon tongue) — a mortal born with the soul of a dragon. According to ancient prophecy, the Dragonborn is destined to confront Alduin, the World-Eater, a black dragon said to be a brother of the dragon god Akatosh and fated to bring about the end of the current era.

3 Plot

The game opens with the player character, a prisoner of the Imperial Legion, being taken to the town of Helgen to be executed alongside the captured rebel leader Ulfric Stormcloak. Just as the headsman raises his axe, a massive black dragon — later revealed to be Alduin — attacks the town, and in the chaos the prisoner escapes with the help of either an Imperial soldier or a Stormcloak rebel.

After fleeing to the nearby town of Riverwood and then to the city of Whiterun, the prisoner discovers they are the Dragonborn after killing a dragon and absorbing its soul. Summoned by the Greybeards — a group of monks who study the Thu'um at the mountaintop monastery of High Hrothgar — the Dragonborn begins to learn shouts and is told that they alone can stop Alduin. The main quest follows the Dragonborn's hunt for the World-Eater across Skyrim, through the realm of the dead in Sovngarde, and ultimately into a final confrontation with him in the afterlife.

Alongside the main quest, the player can complete a long series of major questlines, including the civil war between the Imperials and Stormcloaks, the rebuilding of the Companions warrior fellowship, the political intrigue of the Thieves Guild in Riften, the rituals of the Dark Brotherhood assassins, the studies of the College of Winterhold, and the Dragonborn's encounters with the Daedric Princes, powerful god-like beings who reward those who carry out their strange and often morally questionable wishes.

4 Development

Skyrim was developed by Bethesda Game Studios under the direction of Todd Howard, and was the first game built on the Creation Engine, a heavily reworked version of the engine used for Oblivion and Fallout 3. The new engine improved the rendering of distant landscapes, added more realistic snow and water, and supported a more flexible quest system.

The team set out to make a game with a stronger sense of place and a more rooted, lived-in world than Oblivion, which had been criticized for its generic medieval-European setting and uniform forests. By choosing the snowbound province of Skyrim and grounding its culture in Nordic and Viking traditions, the designers gave the game a distinctive visual identity. Cities and towns were built by hand rather than generated procedurally, and important non-player characters were given full voice acting, with more than seventy actors recording over sixty thousand lines of dialogue.

Lead designer Bruce Nesmith, programmer Guy Carver, art director Matthew Carofano, and writer Emil Pagliarulo led the major creative pillars. The dragon language was developed in-house, with its own alphabet of runic-style characters carved on wall sculptures throughout the world. The musical score was composed by Jeremy Soule, who had previously written music for Morrowind and Oblivion; his main theme, sung by a large male choir in the dragon language, became one of the most recognizable pieces of video game music of its era.

Skyrim was officially announced by Todd Howard at the Spike Video Game Awards on December 11, 2010, with a release date of November 11, 2011 — a deliberately memorable "11/11/11" launch.

5 Release

The original version of Skyrim launched worldwide on November 11, 2011 for Microsoft Windows, PlayStation 3, and Xbox 360. In its first two days, ZeniMax Media reported that 3.5 million units had been sold to consumers, with 7 million copies shipped to retailers in the first week and a projected $450 million in retail sales — a record-breaking launch for a role-playing game.

Three official expansions were released for the original version, all developed by Bethesda Game Studios:

  • Dawnguard (2012), in which the Dragonborn takes part in a conflict between a clan of vampire lords and the vampire-hunting Dawnguard order.
  • Hearthfire (2012), a smaller expansion that allows the player to buy land, build a customizable home, and adopt children.
  • Dragonborn (2012), which takes the Dragonborn to the island of Solstheim to confront Miraak, the first Dragonborn, who has returned from the realm of Apocrypha.

A Legendary Edition bundling the base game with all three expansions was released on June 4, 2013.

A remastered version, Skyrim Special Edition, launched on October 28, 2016 for PlayStation 4 and Xbox One as well as Windows. It featured upgraded graphics with improved lighting, volumetric "god rays," and snow effects, and brought official mod support to consoles for the first time. A Nintendo Switch port followed on November 17, 2017, with motion controls and The Legend of Zelda-themed items unlocked by Amiibo. On November 11, 2021 — the game's tenth anniversary — Bethesda released the Anniversary Edition, which bundled the Special Edition with dozens of Creation Club add-ons and was offered as a free upgrade to existing Special Edition owners on PC. Native versions for the PlayStation 5 and Xbox Series X/S launched the same day.

A Nintendo Switch 2 Edition was released on December 9, 2025.

6 Reception

Skyrim received critical acclaim on release. Reviewers praised the scale and density of the open world, the freedom to play in almost any style, the wealth of side content, the music, and the visual presentation of the Nordic landscape. The shout system and the absorption of dragon souls were highlighted as standout features that gave combat a sense of personal power. Some reviewers criticized the dated character animations, the sometimes awkward conversations, and the large number of technical bugs at launch, particularly on the PlayStation 3 version, which suffered performance problems with large save files.

Despite these issues, the game won Game of the Year at the Spike Video Game Awards 2011 and at the 15th Annual D.I.C.E. Awards, among more than two hundred other accolades. It is consistently ranked on lists of the greatest video games of all time.

By 2016, Bethesda confirmed that Skyrim had sold 30 million copies worldwide. In June 2023, Todd Howard told IGN that lifetime sales had passed 60 million copies, making Skyrim one of the best-selling video games ever released, behind titles such as Minecraft, Grand Theft Auto V, Tetris, and Mario Kart 8.[2]

7 Legacy

Skyrim has had a lasting influence on the design of open-world games. Its emphasis on player-led exploration, where any interesting silhouette on the horizon can be approached and entered, became a benchmark for later games, and developers of titles ranging from The Witcher 3 to The Legend of Zelda: Breath of the Wild have cited Bethesda's open-world design as a reference point.

The game also has one of the most active and long-lived modding communities in gaming. On PC, fans have produced tens of thousands of mods that change everything from graphics and lighting to entire new questlines, new continents to explore, and new combat systems. Bethesda's later decision to support mods on console contributed to Skyrim's continued popularity well over a decade after its original release.

Bethesda has continued to develop The Elder Scrolls series in other directions. The Elder Scrolls Online, a massively multiplayer entry set across all of Tamriel, launched in 2014 and has remained successful, with more than 15 million players as of 2020. The next mainline entry, The Elder Scrolls VI, was announced in a brief teaser at E3 2018 and remains in development.

8 Other wikis

For more information, see the article The Elder Scrolls V: Skyrim on Wikipedia.

9 Notes


  1. Bethesda director Todd Howard, interview with IGN, June 2023.
  2. Bethesda director Todd Howard, interview with IGN, June 2023.