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{| class="ios-ib" style="width: 100%; border: 2px solid #333; text-align: center;" darkstyle="border-color: #48484a;"
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| colspan="2" style="padding: 28px 20px 42px;" |
<div style="font: bold 2em/1.2 -apple-system, BlinkMacSystemFont, 'SF Pro Display', 'Helvetica Neue', Helvetica, Arial, sans-serif; color: #333;" darkstyle="color: var(--wiki-color);">Liquid Glass</div>
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! class="ios-lab" | Developer
| class="ios-val" | [[Apple]]
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! class="ios-lab" | Introduced
| class="ios-val" | June 9, 2025 (WWDC25) · shipped with the version-26 platforms
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! class="ios-lab" | Type
| class="ios-val" | Cross-platform design language — [[iOS]] · [[iPadOS]] · [[macOS]] · [[watchOS]] · [[tvOS]] · [[visionOS]]
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! class="ios-lab" | Predecessors
| class="ios-val" | iOS 7-era flat design · [[Aqua]] (Mac)
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Liquid Glass is [[Apple]]'s current design language — a translucent digital material that refracts what lies beneath it, introduced at WWDC 2025 as the biggest visual overhaul since iOS 7 and the first to unify all six platforms at once. Controls float as lensed glass over content, morphing between states, with [[visionOS]]'s spatial windows as the acknowledged ancestor.
= Reception and refinement =
The June 2025 betas drew immediate legibility criticism — text over refraction is a hard problem — and Apple iterated in public, dialing transparency up and down across beta cycles and ultimately shipping a user-facing tint control in the 26.1 updates. The redesign's reach was the real story: one material system from the [[Apple Watch]] to the [[Mac]], landing simultaneously with the platforms' renumbering to 26.
= Position =
Liquid Glass closes the flat-design decade and retires [[Aqua]]'s lineage on the Mac. Strategically it is the visual signature of the [[Apple Intelligence]] era — a rendering-heavy design language that quietly presumes [[Apple silicon]] everywhere it runs.